by Hannah | Mar 25, 2023 | Activity, GDO710
In this post, I will discuss our process and the team working aspect of the sprint. For an analysis of our artefact beFrank, please see WEEK 10: beFrank. Jumping into our second design sprint of the course, I decided to change things up by working in a group. I teamed...
by Hannah | Mar 12, 2023 | Activity, GDO710, Research
Image Credit: Xavi Cabrera Research is an integral concept to humankind’s progression and is one that we have employed in almost every facet of life (Nunnally and Farkas 2016). As applied to User Experience, research is integral to the process. It allows the UX...
by Hannah | Mar 5, 2023 | GDO710, Planning, Research
Image Credit: Liam Jay Version. Control. It is possibly in the top ten list of unsexist topics that I could discuss in my reflective journal, but it is nevertheless an important one and the one I am talking about today! Version control is how teams and individuals...
by Hannah | Feb 28, 2023 | GDO710, Research
When I was introduced to the concept of game jams and design sprints I was unsure of their efficacy given such tight time constraints. But before cementing my opinion of them I decided to talk to Finlay MacDonald, a lecturer at UHI Moray, a university in Elgin,...
by Hannah | Feb 27, 2023 | Activity, Development, GDO710
And that’s it! My first ever Design Sprint: Complete. With the close of that intense period of work, I conducted the following retrospective. A retrospective is a part of the overall management framework within the Agile methodology. The aim of a retrospective is to...